The Geis of Wolves

A Five-Book
Norse-Brythonic
Saga

Britain, c. 360–939 CE — from the founding curse to the war of the bloodline

Their god took their strength. The crown took their king's head. The wolves remember both.
The Story

A curse split across two generations

In the late fourth century, the horned god Cernunnos passed judgment on one royal house of Dál Riata for despoiling the wild — and split that judgment across two generations. The elder, the druid Eochaid Muinremuir, he cursed to live undying and to witness the slow death of the druidic order. The grandson, Fergus Mór mac Eirc — in legend the founder of Scotland's royal line — he cursed to become a wolf.

Both endure for centuries. The wolves act; the undying druid watches. And from the founding exile to the dawn of England, the line pays its debt in blood.

The Geis of Wolves spans from the 5th-century founding of the pack to the Battle of Brunanburh in 937 CE — five books of lycanthropy, druidic magic, Norse raiders, and a sacred obligation that cannot be broken without breaking the bearer.

The Geis

A binding sacred obligation — to protect the forest and its creatures for as long as any of the wild remains. Breaking it is not a social failing. It is a wound to the body and spirit.

The Two Lines

The true-blood Old Pack — born Shifters of the royal Dál Riata line. The Made — Norse úlfheðnar turned by Cernunnos's rage, bound to a god not their own.

The Witness

Eochaid Muinremuir — the first cursed druid, undying, holding both gifts. Cursed not to transform but to remember. His is the continuous thread from the founding to the war of the bloodline.

The Blade

Oswaldes Bita — Oswald's Bite — a saint's consecrated blade blooded against the druid-kin. The one thing that can end the unkillable. A family wound twice over.

Historical Anchors

The Long Reckoning

Britain from the late Roman twilight to the unification of England — history as the bones beneath the myth.

c. 360–430 CE

The First Curse

Cernunnos passes judgment on the house of Dál Riata. Eochaid is cursed undying to witness; his grandson Fergus is cursed to become the first wolf — patriarch of the Old Pack, bound by geis to guard the wild forever.

c. 440–501 CE · Book I

The Long Exile

The newly-cursed pack learns what it has become. The first Wardens are turned on the road. Through bargain with the fading Sídhe, they win their home in a sacred oak grove near Eoforwic and raise the Antlered Throne.

c. 757–795 CE · Book II

The Antlered Throne

Under Offa of Mercia, crown and cross advance together, felling the sacred groves. Cernunnos fades; his wolves fade with him. Holy water burns the cursed for the first time. Fergus is beheaded by Oswaldes Bita. The throne stands empty.

c. 789–866 CE · Book III

The Long Night

The Norse úlfheðnar arrive, drawn inland by tales of relics. Cernunnos's rage turns them into the Made — a second wolf-line bound to a god not their own. The rite of the long night is revealed in full, with its terrible cost.

c. 871–899 CE · Book IV

The Wolf-Hunts

Under Alfred, suspicion becomes a witch-hunt. Oswaldes Bita becomes the crown's unfalsifiable test. Domnall — royal, beloved, thought untouchable — falls in the hunts. His loss forges Cináed into the war-leader to come.

c. 924–937 CE · Book V

The War of the Bloodline

Under Æthelstan, an embittered wolf betrays the pack to the crown. The bloodline is exposed. Cináed leads what remains into open war — against the backdrop of Brunanburh, 937 CE. Eochaid faces his final choice.

The Geis of Wolves

The Books

Two books written. Three to come. The saga runs from the founding to the dawn of England.

The Long Exile — Book One of The Geis of Wolves by Eiríkr Vagn
Book One

The Long Exile

5th Century BritainAvailable Now

A cursed royal house — newly made monsters — must find the home that becomes their world. The founding journey lived forward: the king's sin, the curse, the wilderness years, the bargain with the fading fae folk of the hollow hills, and the raising of a home in the heart of the oldest wood. Not prologue. Not backstory. A saga begun.

The Antlered Throne — Book Two of The Geis of Wolves by Eiríkr Vagn
Book Two

The Antlered Throne

c. 786–795 CEAvailable Now

Four centuries of peace. Then the axes come. Under Offa of Mercia, crown and cross advance together — felling sacred groves, outlawing old gods, and draining the strength from a god who is made of the forests. The wolves' own god, dying, unbarred the door their enemy walks through. Fergus is beheaded. The throne stands empty. What the heir inherits is ruin and a vow: keep the hand open.

The Continuation

Books III through V carry the saga from the Norse turning through the Battle of Brunanburh. Enter the scroll to be the first to know.

Book IIIThe Long Night
Book IVThe Wolf-Hunts
Book VThe War of the Bloodline
The Cursed Line

Characters

The pack spans five centuries, two wolf-lines, and every shade between guardian and destroyer. Because the cursed live on, many faces carry from one book into the next.

Book One

The Long Exile

The founding era. A cursed king, his companions, and the home raised in the heart of the oldest wood.

Fergus Mór mac Eirc

FUR-gus more mac AYRKFirst Cursed Alpha · The Patriarch

The king who would not be told no — who emptied the glen and paid for it with centuries. Across four hundred years of exile and guardianship he becomes a man who can be corrected. His later death is the engine of everything after.

Garnait mac Fergusa

GAR-natchThe Lost Heir · Heart of Book One

Fergus's elder son and the chosen heir the home never named aloud. The clearest-sighted of the whole line — he looked at the curse and saw its futility, and that same clear sight is what the hide took him through. The one who did not come back.

Talorc

TAL-orkThe Mute · The Quiet Conscience

A Cruithni spear took his voice eleven winters before the curse. Speech gone, he became the pack's truest reader of the wordless — the one who teaches Fergus how to mean a thing with the whole body. He keeps a fluent, eloquent silence across four centuries.

Lassar

LASS-arFirst Child of the Home

Fergus's granddaughter; the first true-blood child born in a home not made of grief. Fearless from the cradle — until she stumbles on a secret the Wardens will kill to keep. Her murder is the pack's first wound from within, and it seeds the feud for centuries.

Brennus the First Warden

BREN-usCaptain of the Gate

Eldest of the first Made; turned on the founding journey and locked forever in the wolf. The living memory of the pack's first expansion and the embodiment of the geis as bare duty — the captain who led the search for a home and never got to live in it as a man.

Nechtan

NEKH-tanThe Pious One · Seed of the Fracture

The most earnest keeper of the geis — and the tragedy of the earnest. His desperate need for a rule that would make the killing holy hardens, across generations, into the pitiless certainty the Wardens inherit. The home's deepest danger, grown from its most devout love.

Lóegaire & Cano

LWEE-ar-yuh · KAN-oThe Brawler & The Harper

The keepers of laughter and song. Lóegaire says the low true things aloud so the others need not carry grief in silence; Cano threads every vigil and feast with music. With Domangart's tales, the three things that hold a home together across centuries.

Artán

AR-tawnFirst of the Sheltered

A Briton driven off his land, the first refugee the home takes in. He asks the naked king on the forest path, "kept by what?" — and, told the truth, stays. The founding instance of the open hand, the sheltering that defines what the wolves are for.

Book Two

The Antlered Throne

The newly-mortal pack under a second alpha — and the first proof that the deathless can be wounded.

Alpín

AL-peenSecond Alpha · The Gathering Man

Inherits a grieving, newly-mortal pack after Fergus's beheading. A better peacetime king than Fergus, untested in the bad hour — until the bad hour arrives. Defined by endurance, unglamorous survival, and the open hand.

Eithne

ETH-nuhMortal Healer · Alpín's Love

Unimpressed by deathlessness — "it's a long slow grief with the dying left out." She chooses the large thing too short over the careful thing too long, and will not flee the longest night when it comes. The human heart of Book Two.

Conn

KONThe First Scar

The first creature in four hundred years to carry a lasting wound — burned by the new god's blessed water, healed the slow mortal way. He becomes the evidence that one can be hurt and go on, warding the broken gate scarred and re-scarred on the longest night.

Father Cuthwine

KUTH-wineThe Tender Antagonist

The priest who carries Oswaldes Bita on the relic road — and who kneels in the mud to weep with a dying pagan woman, then rises to bless the axes that killed her. His terrible gentleness and the clearing are one man and one faith. Book Two's mirror to the zealot within.

Tadhg the Pure

TYGThe Zealot Warden · The Fracture

Carried deathless out of the founding era, he is now the home's internal fracture — reaching for the geis over the seat, hunting a traitor who does not exist. The zealot who mistakes cruelty for faith, and the dark mirror of the priest Cuthwine.

Brother Ælfric

AL-frikThe Keeper on the Road

A hidden heretic of the Keepers of the Hollow, planted within a crown foundation. He takes the measure of Cuthwine on the relic's road and carries word up the smuggler's line — proof that the border between God's work and the enemy's runs straight through the Church itself.

Across the Saga

The Deathless & the Through-Lines

The cursed do not age out of the story. These figures carry through both books — and onward into the war to come.

Eochaid Muinremuir

YOH-kheth MUHN-reh-vurFirst Cursed Druid · The Deathless Witness

Cursed not to transform but to witness. He alone holds both druid gifts — sight and green magic. From the founding to the war of the bloodline, he is the conscience and memory of the whole story. Born c. 360 CE. Still walking.

Domangart mac Echdach

DOV-an-gartFounder of the Seers

Eochaid's son and head of the Seer line — omens, visions, the threads of fate. The Cassandra line incarnate: the Seers foretell the diminishment, the beheading, the betrayal, and watch them happen. In Book One, father to Lassar; counsel and dread throughout.

Bran the Faithful

BRANThe Warden Who Loves

Not the killer but the cover-up: when Tadhg murders the child Lassar, Bran helps stage it as the work of exiled men, and lives forever with what he buried. The almost-redeemable one, whose later love becomes the crack in the zealot code.

Úlfrik Wolf-Cloak

OOL-frikFirst-Turned Made · The Bridge

A wolf-coat who played at being a beast and was forced to become one by a god not his own. He chose to accept the geis and bound his people to it. The Made's first true leader; Cináed's oldest ally across the whole saga.

Hrafn the Breaker

HRAH-vnThe Made · Damned Ascendant

Refused to ask honorably. Went to the long night alone and offered damning blood, buying power at the cost of his soul. The cautionary opposite of Úlfrik — the enemy the pack makes by its own contradictions.

Offa of Mercia

OFF-aThe Crown · Origin-Era Antagonist

A brilliant, pious consolidator building a Christian realm with no room for the old wild. He beheads Fergus believing him only a stubborn heathen king — never grasping he has declared war on a centuries-old curse. The mortal who lights the long fuse.

Mórag the Jealous

MOR-agThe Made · The Betrayer to Come

Ineligible for the rite by birth, he watches the pack pass him over again and again. The tragedy of a system that creates an underclass and is destroyed by it. His later treachery will kill Alpín and expose the bloodline.

Cináed mac Ailpín

KIN-ay mac AL-peenThird Alpha · The Heir to Come

Forged into a war-leader by the death of his brother Domnall. He will inherit the pack at its worst hour — betrayed, exposed, leaderless — and carry the line into Brunanburh. The reluctant heir of the saga's later arc.

The World

Lore of the Geis

Shifters & Wardens

The two wolf-types. Shifters move between man and wolf and carry the ancient power. Wardens are locked in the guardian-beast, tireless and deathless, unable to shift. A Shifter who breaks the geis badly may be reduced to a Warden — stripped of human form, condemned to guard.

The Rite of the Long Night

On the winter solstice, when the veil to Annwn is thinnest, a Made wolf may petition Cernunnos for ascension. Two gates: eligibility — your human life must have opened a channel to the beast — and the sacrifice. The rite can kill. Only one in four or five survives.

The Druid Orders

Two gifts from one undying source. The Seers know what comes and usually cannot stop it. The Greenwardens can act where the Seers only warn. Their power fails on consecrated ground and fades as the forests are cleared — the druids diminish exactly as the world Christianizes.

Oswaldes Bita

The saint's blade — Oswald's Bite. Blooded against the undying druids, it can end what should be unkillable. The instrument of Fergus's beheading and the tool of the wolf-hunts. The saga's great through-line object. A family wound turned weapon.

The Sídhe

The People of Annwn — fae first-folk who kept the wild before the Gaels, before Rome. Nearly gone. They help only by riddle and bargain, always at a price. The wolves exist because Cernunnos conscripted mortals to take up the guardianship the Sídhe could no longer keep.

The Keepers of the Hollow

Not all Christians are enemies. A secret order within the Church — monks, nuns, and clergy who learned the buried truth and concluded the holy war on the wild is a sin. They shelter the hunted at mortal risk. Faith turned toward mercy against faith turned toward conquest.

Enter the Saga

The Scroll

News from the home, when the home has news worth sending.

New books, release dates, lore dispatches, and the occasional thing the roster does not say. No noise. No flood. The wolves keep their own counsel.

No sharing. No selling. Unsubscribe any time.

The Author

Eiríkr Vagn

Eiríkr Vagn

Eiríkr Vagn writes at the edge where Norse and Brythonic myth press through into the forest floor — where the old god still enforces his curse, the undying still count their griefs, and a wolf can be the most honorable thing in any room.

The Geis of Wolves is a five-book saga grounded in the actual history of Britain from the late Roman twilight to the unification of England under Æthelstan — and in the mythology of a world that knew Cernunnos before it knew the cross.

The names are Gaelic, Old English, and Norse because the story demands all three. The pronunciation guides are there because the names are worth saying aloud.

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